Rook versus King
Overview
Rook versus king is won in every position. Unlike the queen endgame, here the rook works best from a distance: it cuts the enemy king off along a rank or a file while the own king walks up to help.
Cutting off and shrinking the box
Place the rook so that it divides the board and the defending king cannot cross. Every time the defending king steps back, shrink the box with a waiting rook move. When the king reaches the edge, bring your king to the opposite side of the enemy king and mate.
Watch for stalemate
The single way to spoil this endgame is stalemate: a careless rook check can leave the enemy king without moves. Before every check, count the defender's legal replies.
The rook on h1 confines the black king to a shrinking box; White's king marches to d5–e5 to complete the net.
Practice positions
Play each position out against the engine from the exact spot on the board — unrated, you take the strong side. Positions marked with a goal are drills: your result is recorded on your profile. Positions marked 🔍 discovery are the opposite task: theory says they are draws — try to win the strong side and let perfect defense show you why you can't.
From the centre: cut the king off, shrink the box, avoid the stalemate traps.
🎯 Checkmate within 20 moves
♞ Drill this positionFinish in one: the kings are in opposition — deliver the back-rank mate.
🎯 Checkmate within 5 moves
♞ Drill this position