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Wilhelm Steinitz vs Curt von Bardeleben

Hastings, 1895 · result 1-0 · source: chess1/Stockfish 18 (depth 12)

Opening: Italian Game: Classical Variation, Giuoco Pianissimo — this game followed that line's move order.

Wilhelm Steinitz faced Curt von Bardeleben in Hastings, 1895. Wilhelm Steinitz won. The game lasted 24 moves. The opening was the Italian Game: Classical Variation, Giuoco Pianissimo.

White castled kingside on move 9; Black did not castle. The first capture came on move 5.

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Start
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24.
Wilhelm Steinitz – Curt von Bardeleben · Open in the interactive viewer ↗

Key moments

Alternative e5

The classical reply, chosen over e6 by the narrowest of margins: e5 measures +0.4 against +0.3. Everything that follows grows out of this open decision. Best was e6.

Alternative Bc4

Bc4 is the romantic road — d4 was the level alternative at +0.4. Steinitz plays the Italian and means it: the bishop will spend the entire game pointing at the weakest square Black owns. Best was d4.

Alternative c3

c3 builds the big centre the slow way; O-O was available at +0.3. This is the era when tempo was measured in pawn pushes, and Steinitz was its most patient accountant. Best was O-O.

Alternative d4

d4 strikes the centre at last — b4, the gambit word, measured only +0.2. The advance hands White the Italian structure he wanted from move three. Best was b4.

Mistake d5

d5 is the ambitious strike that hands over the initiative: Black turns -0.2 into +1.0 for the opponent, and Nxe4 was the holding move. The centre opens — and it opens in White's favour. Best was Nxe4.

Inaccuracy Bg5

Bg5?! buys a pin at a cost: the advantage drifts from +1.3 to +0.7. Pins are rent-free only until the bishop starts getting kicked.

Alternative Nxd5

Nxd5 collects the bishop but lets its partner breathe: Bxe7 was the engine's preference at +1.2, and the chosen path settles for +0.8. In a game this sharp, three tenths is a whole plan. It captures the bishop on d5. White is up 3 points of material after the move. Best was Bxe7.

Alternative Qe2

Qe2 keeps the queen aimed down the middle; Qa4+ was the sharper try at +0.9. The quiet square is a promise — the middle files will matter soon enough. Best was Qa4+.

Mistake c6

c6 invites the thrust: the evaluation slips from +0.4 to +1.6, and Kf7 was the solid path. After d5 the kingside will be a straight road with no toll booths. Best was Kf7.

Excellent Qg4

Qg4! is the quiet hammer: practically forced, since Rxc8 manages only +1.4, and from g4 the queen stares down at g6. Black's wing is now on a timetable it did not set. Best was Rxc8.

Excellent Ng5+

Ng5+! forces the king to walk forward, and again nothing else comes close: Rxc8 holds only +1.2 while the check builds +4.8. Every step the king takes is a step away from its army. It gives check. Best was Rxc8.

Excellent Rxe7+

Rxe7+! is the rook landing on the burning floor: the king refuses to take, and the number jumps to +4.8 — virtually the only move, Nxh7 manages +1.2. What follows is the famous procession of checks that never needs its final answer. It captures the knight on e7. It gives check. Best was Nxh7.

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