King's Pawn Game C20
Family: King's Pawn Game
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The King's Pawn Game is catalogued under the ECO code C20. Its main line runs 1. e4 e5.
After 2 half-moves the diagrammed position is reached and it is White to move. Material is balanced.
This encyclopedia records 38 variations inside the “King's Pawn Game” family — follow the links below to compare the branching lines.
Play through the moves on the board above, then open the variations tree — any branch can be played against the engine from there.
1. e4 e5
- Position after 2 half-moves — White to move.
- Material is balanced.
- Family “King's Pawn Game” contains 38 recorded variation(s) here.
Variations of this family
| Name | ECO | Main line length |
|---|---|---|
| King's Pawn Game | B00 | 1 plies |
| King's Pawn Game: Maróczy Defense | B07 | 4 plies |
| King's Pawn Game: Alapin Opening | C20 | 3 plies |
| King's Pawn Game: Bavarian Gambit | C20 | 4 plies |
| King's Pawn Game: Beyer Gambit | C20 | 4 plies |
| King's Pawn Game: Clam Variation, King's Gambit Reversed | C20 | 4 plies |
| King's Pawn Game: Clam Variation, Radisch Gambit | C20 | 6 plies |
| King's Pawn Game: King's Head Opening | C20 | 3 plies |
| King's Pawn Game: King's Head Opening | C20 | 5 plies |
| King's Pawn Game: Leonardis Variation | C20 | 3 plies |
| King's Pawn Game: MacLeod Attack | C20 | 3 plies |
| King's Pawn Game: MacLeod Attack, Lasa Gambit | C20 | 4 plies |